![]() To enhance this there is a great soundscape to accompany the harmony of the experience. There's a good feeling of tension as you pull and twist the rope around each carving. It's definitely calming to be working your way through trees, opening flowers, lighting lanterns, and manipulating wooden objects with rope. The graphics don't need to have a lot going on, but what's there looks great and serves the overall ambience of the game well. However, the real kicker for the game is the level of polish that sets it apart from other mobile games. I really enjoy Zen Bound 2, primarily because of the puzzle mechanics and the simple challenge of winding rope around a variety of shapes. The difficulty curve is smooth, but presents a decent challenge, especially if you're trying to get 100% coverage on all puzzles. The first few stages (each containing a number of puzzles) were easy enough to get 100% coverage, but I've quickly slipped in later stages to an average of about 80% completion. This is similar to the common three-star rating that mobile games have to try and create an element of replay-ability. It takes planning as you may need to get into a gap at some point, so it's important not to wind rope across the gap in a way that would block it.īeing a mobile port, there are three levels of completion for each puzzle, and each level opens a flower on the level select. What's more, as the puzzles get harder, the carvings get more complex and present difficult areas to cover. To make things challenging, each puzzle has a limited length of rope, so you're unable to just wind inefficiently until all surfaces are covered. With these simple inputs you are able to move the carving in such a way that you effectively wrap the rope around each shape in the most efficient way possible. By clicking and dragging with the left mouse button you rotate one axis using the right mouse button rotates another. Your inputs only serve to rotate and shift the carving, there are no other inputs required. Sometimes this can be a lazy way to port a game, but for Zen Bound 2 it works. The game is entirely mouse-driven (on PC) as it essentially replaces the touch controls from iOS. ![]() By then end, you want to have as many surfaces of the carved object covered in the rope, which stains the wood with paint as you go. Each carving has two nails fixed at certain points and it’s the player's job to wind a rope from one nail, around the carving, then tie it off on the other nail. The basic idea is that each puzzle features a wooden carving of anything from animals to abstract shapes.
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